LMaO 1.5 a
Love Monsters and Order » Devlog
Build 1.5 uploaded
This build is changes and adds a lot of new content. As a result this build is likely a little unstable. If you encounter any bugs or crashes please report them to me here in the comments. I'll do my best to patch any bugs as quickly as possible.
Updated character creation.
- Updated race options and started updating some lore and narrative elements
- Added Traits. Traits included a previous profession and personality trait which will open unique dialogue options in certain situations
- Increased base stats to improve combat
New Area Catacombs and Temple
- Added a new location and several new NPCs and art
- Added a few new quests
Updates to the Bloody Lip
- Added second floor
- Added rooms that can be bought
Files
LoveMonstersandOrder-1.5_public-pc.zip 39 MB
Jun 15, 2020
LoveMonstersandOrder-1.5_public-mac.zip 22 MB
Jun 15, 2020
LoveMonstersandOrder-1.5_public-linux.tar.bz2 27 MB
Jun 15, 2020
Get Love Monsters and Order
Love Monsters and Order
A fantasy text adventure
Status | Canceled |
Author | Draite |
Genre | Visual Novel, Role Playing, Survival |
Tags | Dating Sim, Erotic, Fantasy, LGBT, Ren'Py, Short, Singleplayer |
More posts
- LMaO Indefinite BreakSep 02, 2020
- Update PreviewAug 15, 2020
- NPC PollJul 17, 2020
- LMaO 1.5 cJun 16, 2020
- More FeedbackJun 06, 2020
- Looking Player Character FeedbackJun 05, 2020
- Prototype- 1.4-bJun 05, 2020
- Small Text UpdateJun 05, 2020
- Prototype- 1.4-aApr 20, 2020
Comments
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That's been fixed in the most recent patch 1.5c
https://draite.itch.io/love-monster-and-order/devlog/155057/lmao-15-c
Thanks for letting me know. I'll get that patched soon.
Can we save progress?
Yes. You can save progress at your room in the Last Drop or if you buy a room key for the Bloody Lip later
... or you can use F1 to call out the help menu, then switch to save menuSo, no more playable minotaur race? Too bad. qaq
They'll come back eventually
I believe speaker class will better to be called as Evangelist.
You discribed that demons have heightened acumen and combat skills. But the result is heightened in survival and combat skills.
So, I just take a look in the source code, and find out that human male appearance seems quite different form our reality world...
Oops you're totally right. I'll get that fixed up in the next build
Great update! Character creation sure is a lot more interesting! Though I encounterd a bug already. When you acquired the stick for the first time, asked to equip it to continue. I clicked a empty skill slot in inventory menu and an error occured.
I'll paste the first part of traceback.txt here. If you need more I can paste the latter half.
---
While running game code:
---File "game/script.rpy", line 1207, in script
"Equip Stick to continue"
File "game/inventory_screens.rpy", line 15, in execute
screen inventory_screen():
File "game/inventory_screens.rpy", line 15, in execute
screen inventory_screen():
File "game/inventory_screens.rpy", line 356, in execute
frame:
File "game/inventory_screens.rpy", line 362, in execute
if selected_skill != None:
File "game/inventory_screens.rpy", line 363, in execute
vbox:
File "game/inventory_screens.rpy", line 365, in execute
hbox:
File "game/inventory_screens.rpy", line 367, in execute
add pc.skills[selected_skill].img + "_color.jpg"
AttributeError: 'NoneType' object has no attribute 'img'
Rollback function seems to work for me so I can continue without starting over. Thrilled to explore more of the new contents!
By the way, the dialoge options with (tough)&(witty) postfixes, are they connected to what personality player has? First time talking to Squeeb I can choose between 3 diffent ways to introduce myself, plus the normal one and the lying one. I thought picking the dialoge option with the personality I don't possess will result a failure, but later I successfully convinced Dorzzark using (tough) option while my character is witty. Is this normal?
And Lyra is sooo fucking cute. I thought Squeeb was already very cute but her? These two are the cutest wererat I ever saw. XD
Thanks, I'm pretty happy with how her design came out ^^
I've got the inventory screen bug fixed I think. I'll get a patch uploaded in the next day or two to fix that. The dialogue options was a bit of an oversight. The traits issue definitely isn't normal. During character creation if you canceled part way through it wasn't properly reset your selected traits. That should be fixed in the next patch. This also extended to some other aspects of character creation but should fix them as well.
Thanks for letting me know about these bugs! It's a huge help!
Glad I'm able to help even just a lil bit! I just found another error which I don't know what was the reason behind it. I was exploring catacomb, discovered Crawler, had a few conversation. When I leave catacomb back to church, trying to talk to Lyra, I encountered this new one. I'll paste the full traceback down below.
Did a little test. Try talk to Lyra without the collar will result in this error, equip the collar and talk to her again shows no problem at all. Guess seeing me wonder around without a ugly heavy necklace on my neck, her jealous got the best of her. XP
Please take a break, no need to push yourself to fix these bugs just now!---
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1230, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 72, in script call
call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 51, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scenes_lyra.rpy", line 44, in script
if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
File "game/scenes_lyra.rpy", line 44, in <module>
if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
AttributeError: 'NoneType' object has no attribute 'id_key'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 1230, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 72, in script call
call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 51, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scenes_lyra.rpy", line 44, in script
if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
File "E:\LoveMonstersandOrder\1.5\renpy\ast.py", line 1830, in execute
if renpy.python.py_eval(condition):
File "E:\LoveMonstersandOrder\1.5\renpy\python.py", line 2035, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\LoveMonstersandOrder\1.5\renpy\python.py", line 2028, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/scenes_lyra.rpy", line 44, in <module>
if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
AttributeError: 'NoneType' object has no attribute 'id_key'
Windows-8-6.2.9200
---Ren'Py 7.3.2.320
Love Monsters and Order 1.5_public
Tue Jun 16 02:23:09 2020
No worries, these are relatively minor bugs, just some syntax issues mostly. It's just hard to beta test all this alone. This collar bug has been a tough one to figure out though. I think I've figured out a solution this time around.
I don't know if it's ok for me to keep post bug reports here? Just found another one. Fighting a random werewolf, used seduce, error occured. I'll paste the first half of traceback here. Sorry for all these long folded comments, making this page hard to read.
---
While running game code:
File "game/script.rpy", line 1230, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 72, in script call
call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 51, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 61, in script call
call scene_battle_setup pass (_en = _enemy,_pc_ambush = True) from _call_scene_battle_setup_2
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 52, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 51, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
I'm sorry...I'm back, for more bugs......This time it happens when I conviced Dorzakk to help Lyra out. After their conversation I choose to talk to Dorzakk. Then error screen. Talking to him during night at Bloody lips seems fine but I can still ask about [a place for him to stay].
Please don't hate me cause all I brought along are bugs.
---
While running game code:
---File "game/script.rpy", line 1230, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 72, in script call
call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 51, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 61, in script call
call scene_battle_setup pass (_en = _enemy,_pc_ambush = True) from _call_scene_battle_setup_2
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scenes_cathedral.rpy", line 208, in script
jump scene_dorzakk.approach
ScriptError: could not find label 'scene_dorzakk.approach'.